![]() ![]() ![]() Roblox trades at 18 times this year's sales estimate. Roblox didn't provide any guidance, but analysts expect its revenue to rise 177% this year and 24% next year. Meanwhile, Roblox's net loss widened year-over-year in the second quarter, from $71.5 million to $140.1 million, and its losses in the first half of the year eclipsed all of its net losses throughout 2020: However, its slower bookings growth - which missed estimates by $17.8 million - still spooked some investors. Roblox's second-quarter revenue growth still looked impressive, considering that many schools had reopened. ![]() Roblox was already popular with tween users prior to the pandemic, but stay-at-home measures caused its growth in revenue and bookings (the amount of money spent on Robux) to spike last year: This creator-powered ecosystem makes Roblox more comparable to Alphabet's video-sharing platform YouTube than to traditional game engines like Unity (NYSE: U) and Epic Games' Unreal Engine, which both require coding knowledge and are generally used to develop more sophisticated commercial games. Roblox's platform enables users to create simple games without any coding knowledge, share them with other users, monetize them with an in-game currency called Robux, and play other users' games. So let's see if this battleground stock is worth buying today. This miss caused Roblox shares to briefly dip to the mid $70s - but the stock quickly rebounded and erased all its post-earnings losses. 16 featured softer-than-expected billings growth with a wider-than-expected net loss. ![]()
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